Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! Big Book Series

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McGraw-Hill Education #ad - The big book of virtual team-building games is packed with games and activities for developing productive virtual teams across all digital platforms, Twitter, and social media sites such as Facebook, including e-mail, mobile devices, web-based conferencing tools, and Skype. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members.

Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead.

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! Big Book Series #ad - The big book of virtual team-building games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections. The big book of virtual team-building games helps you: build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance.

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Influencing Virtual Teams: 17 Tactics That Get Things Done with Your Remote Employees

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CreateSpace Independent Publishing Platform #ad - Amazon #1 best seller in the office management category!****amazon #1 best seller in the Outsourcing category!****Amazon #1 Best Seller in the Office Automation category!** Learn the psychological secrets of persuasion that influence your remote employees to do what you need them to do. Stop chasing down your employees to make sure that their work is being done.

In "influencing virtual teams" you'll get step-by-step tactics that you can implement straightaway with your team to improve your team's engagement and commitment to doing their work. You'll learn:how a single word can increase compliance by 33%. How to make someone reply back to your emails using only the subject line.

How to set deadlines so that they're met by your team. What you need to do before, during and after every meeting to increase adoption rates. How to ensure 100% commitment from a team member in six easy steps. Using just four questions, how to know what your remote employees are really thinking. How to leave the perfect voice message.

Influencing Virtual Teams: 17 Tactics That Get Things Done with Your Remote Employees #ad - The secret formula for establishing trust with your team. And much, much more! here's what's covered in the book:tactic #1: one word that influences your virtual teamtactic #2: set deadlines tactic #3: assign responsibilitytactic #4: explain taskstactic #5: when delegating tasks, write them outtactic #6: the secret formula for establishing trusttactic #7: increase reliability Among Your TeamTactic #8: Increase the Level of LikeabilityTactic #9: Six Steps to Ensure 100% Commitment Tactic #10: Know What Someone Is Really Thinking Tactic #11: Leave the Perfect Voice Message Tactic #12: Write Assertive EmailsTactic #13: What You Should Do Before Every MeetingTactic #14: What You Should Do During Every MeetingTactic #15: What You Should Do After Every MeetingTactic #16: Use Your Voice to Your AdvantageTactic #17: Make Your Emails Stand Out Using The Subject LineWould you like to learn more?Get the book and start managing your virtual team today.

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The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group Big Book Series

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McGraw-Hill Education #ad - Games can be played in or out of the office requiring few or no props, soothe tensions, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, The Big Book of Team-Motivating Games is the latest installment in the successful Big Book series, boost performance, and create a sense of community and trust.

But this collection of high-energy, inspiring material you need to build team spirit, communication, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, play-anywhere games, and trust among coworkers-day in and day out. Teamwork can be fun! games that improve team cooperation, especially during tough economic times, communication, and spirit Did you know that games can: Raise sagging morale Liven up boring staff meetings Increase interaction among staff members Promote a culture of harmony and cooperation Create an atmosphere of fun for your team Keeping your team motivated and challenged, can be difficult.

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The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

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McGraw-Hill Education #ad - Did you know that games can be a terrifically effective way to build team spirit, enable team members to collaborate smoothly and effectively, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, communication, and much more! Mcgraw-Hill.

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The Big Book of Icebreakers: Quick, Fun Activities for Energizing Meetings and Workshops

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McGraw-Hill Education #ad - Leading a meeting? giving a presentation? Heading a workshop? Icebreakers are great for lightening up the atmosphere at the beginning of a meeting or event, and encouraging everyone to participate fully. Includes icebreakers for sales meetings, team building, staff meetings, groups over 20, outdoor settings, introducing a topic, complete strangers, and more.

. This collection of 50 icebreakers is organized around common business situations and is designed to help leaders start every session, presentation, meeting, or workshop with a burst of energy and fun. This latest book in the popular Big Book of Business Games series is the most fun yet! Mcgraw-Hill.

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The Big Book of Leadership Games: Quick, Fun Activities to Improve Communication, Increase Productivity, and Bring Out the Best in Employees

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McGraw-Hill Education #ad - This empowering guide shows leaders how to: tap employees' creativity and boost their self-confidence Create and sustain a mutual trust with employees Break down communication barriers and increase collaboration Bring about a positive climate in the workplace Encourage higher productivity Solicit constructive feedback Mcgraw-Hill.

Dozens of engaging ways to forge good working relationships between managers and their staffs This book offers managers 50 fun, illuminating experiential activities for building a positive, open, and productive relationship with the people they manage. Unlike ropes courses and other off-site management activities, The Big Book of Leadership Games features activities that can be used in the workplace during staff meetings, as a part of training sessions, or even in the course of daily work.

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50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

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Wiley #ad - No need to be a "techie" to lead these games—they're simple and well-scripted. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, smartphones, using Twitter, and group adventures for business teams, GPS, team activities, Facebook, and other technology.

Designed to be lead by managers, get to know each other better, and speakers, the activities help teams and groups get comfortable with technology, improve communication, facilitators, presenters, build trust, and more. Author john chen is the ceo of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.

50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More #ad - How to lead a simple, build critically important relationships and communication internally, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, fast, "hard to reach" technical teams, and keep your team talking about it for weeks afterward! Mcgraw-Hill.

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The Long-Distance Leader: Rules for Remarkable Remote Leadership

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Berrett-Koehler Publishers #ad - By pairing it with the remote leadership Model, which emphasizes using technology as a tool and not a distraction, leaders can navigate the terrain of managing teams wherever they are. Mcgraw-Hill. As more organizations adopt a remote workforce, the challenges of leading at a distance become more urgent than ever.

The cofounders of the remote leadership institute, Kevin Eikenberry and Wayne Turmel, show leaders how to guide their teams by recalling the foundational principles of leadership whether their teams are scattered globally or just working from home a few days a week. The authors' "three-o" model refocuses leaders to think about outcomes, and ourselves--elements of leadership that remain unchanged, others, whether employees are down the hall or halfway around the world.

The Long-Distance Leader: Rules for Remarkable Remote Leadership #ad - Filled with exercises that ensure projects stay on track, and build lasting relationships, keep productivity and morale high, this bookis the go-to guide for leading effectively, no matter where people work. Leadership First, Locations Second.

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Quick Team-Building Activities for Busy Managers: 50 Exercises That Get Results in Just 15 Minutes

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AMACOM #ad - Between workplace personnel being more culturally diverse than ever before, a generation of employees being raised attached to their smartphones and apart from human interaction, and an ever-increasing culture of competitiveness that is constantly raising tensions between cubicles, it has become absolutely essential for managers to focus more on camaraderie and building team spirit.

. Amacom american Management Association. Now in its second edition, quick team-building activities for busy managers addresses the problems that drag down group productivity and helps teams: • Collaborate successfully• Cope with change• Solve problems together• Communicate better despite cultural and generational differences• Boost creativity• Leverage diversity• Nurture healthy competition• And moreEach of the 50 team-building activities in this invaluable resource takes only minutes to prep and uses only everyday office items to get its point across.

Quick Team-Building Activities for Busy Managers: 50 Exercises That Get Results in Just 15 Minutes #ad - There are even activities to help the virtual team! No one will be left out, and all with leave the activity feeling better about their team and their individual role within it. Mcgraw-Hill. In just 15 minutes a day, nervous teams gain confidence, the results will be immediate: sullen teams find sparkle, teams of strangers get to know one another.

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Leading Virtual Teams HBR 20-Minute Manager Series

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Harvard Business Review Press #ad - Leading virtual teams walks you through the basics of:connecting your people to each other--and to the team’s missionSurmounting language, distance, and technology barriersIdentifying and using the right communication channelsDon't have much time? Get up to speed fast on the most essential business skills with HBR's 20-Minute Manager series.

Whether you need a crash course or a brief refresher, each book in the series is a concise, practical primer that will help you brush up on a key management topic. Leading any team involves managing people, and project administration, technical oversight, but leaders of virtual teams perform these functions from afar.

Leading Virtual Teams HBR 20-Minute Manager Series #ad - Mcgraw-Hill. Harvard Business School Press. Advice you can quickly read and apply, for ambitious professionals and aspiring executives--from the most trusted source in business. Amacom american Management Association. Also available as an ebook.

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The Big Book of Humorous Training Games Big Book of Business Games Series

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McGraw-Hill Education #ad - Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation time­­and maximized training success. Amacom american Management Association. Harvard Business School Press. Mcgraw-Hill. To produce changes that last beyond the classroom, time management, keep them interested­­and make learning fun! The Big Book of Humorous Training Games uses witty, creative problem solving, teambuilding, training games must engage restless audiences, including customer service, engaging games to create memorable lessons in numerous basic training topics, and more.

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